Indietro

Come tradurre «0 a.d. gameplay - 0 to.d. gameplay»



Traduttore

0 to.d. gameplay
Gameplay
                                               

Gameplay

Il gameplay è una caratteristica dei videogiochi che rappresenta la qualità dellesperienza dellinterazione del giocatore con il gioco. Il termine è un neologismo inglese pronuncia, composizione di "game" e "play" che letteralmente significa "giocare il gioco"; in italiano viene reso generalmente con "esperienza di gioco". Viene usato anche come sinonimo di giocabilità, sebbene il gameplay sia un concetto più ampio che comprende anche la trama del gioco e tutto ciò che coinvolge il giocatore. Il gameplay viene definito anche come una forma di linguaggio e può essere di due tipi: si parla infatti di gameplay non lineare e di gameplay lineare.

Agents of S.H.I.E.L.D.
                                               

Agents of S.H.I.E.L.D.

Marvels Agents of S.H.I.E.L.D., nota semplicemente come Agents of S.H.I.E.L.D., è una serie televisiva statunitense creata per la ABC da Joss Whedon, Jed Whedon e Maurissa Tancharoen, basata sullorganizzazione S.H.I.E.L.D. dei fumetti Marvel Comics, unagenzia fittizia dedita al mantenimento della pace e allo spionaggio in un mondo popolato da supereroi e altri esseri con poteri sovrumani. Ambientata allinterno del Marvel Cinematic Universe, la narrazione è in continuità con i film le altre serie televisive del franchise. La serie è prodotta dalla ABC Studios, dalla Marvel Television e dalla Mutant Enemy Pouctions, con Jed Whedon, Tancharoen e Jeffrey Bell come showrunner. È il primo prodotto live action della Marvel Television, realizzato in collaborazione con gli ABC Studios e Mutant Enemy; Jed Whedon, Maurissa Tancharoen e Jeffrey Bell sono gli showrunner. La serie è incentrata sulle missioni del personaggio di Phil Coulson, interpretato da Clark Gregg, già apparso nei film e del suo team lo S.H.I.E.L.D. per far fronte a misteri e nemici inusuali, tra cui lHYDRA e gli Inumani e specie aliene come i Kree. Fanno parte del cast principale anche Ming-Na Wen, Brett Dalton, Chloe Bennet, Iain De Caestecker ed Elizabeth Henstridge, ai quali si sono aggiunti nelle stagioni seguenti Nick Blood, Adrianne Palicki, Henry Simmons, Luke Mitchell, John Hannah e Natalia Cordova-Buckley. Joss Whedon cominciò a lavorare alla serie dopo il successo del film The Avengers, e nellottobre 2012 venne confermato il ritorno di Gregg. La serie è stata ufficialmente ordinata dalla ABC nel maggio 2013 e ha debuttato nel settembre seguente. Diversi episodi della serie rappresentano dei crossover con i film le altre serie televisive ambientate nel MCU, e nel corso della narrazione sono apparsi nella serie diversi personaggi dei film e degli altri prodotti del MCU. Gli stessi protagonisti della serie sono stati inoltre introdotti nelluniverso Marvel. Uno spin-off intitolato Most Wanted, incentrato sui personaggi di Bobbi Morse e Lance Hunter, ricevette un ordine per un episodio pilota nellagosto 2015, ma venne abbandonato nel maggio 2016. Una webserie, intitolata Agents of S.H.I.E.L.D.: Slingshot e incentrata sul personaggio di Yo-Yo Rodriguez, venne distribuita nel dicembre 2016.

Opel Rekord D
                                               

Opel Rekord D

Come già nel caso della Rekord C, anche la generazione successiva venne prodotta in altri Paesi e con altri marchi: prima di tutto, in Svizzera, presso lo stabilimento GM di Bienne, la Rekord D venne prodotta con il marchio Ranger. Le Ranger prodotte su base Rekord D montavano motori 1.7 S 83 CV e 1.9 S 97 CV ripresi dalla normale gamma Rekord D, più altri motori da 2.5 e 2.8 litri ripresi invece dalla gamma della Commodore B, con potenze di 115 e 130 CV. Con il solo motore da 1.9 litri la Rekord D venne prodotta su licenza anche in Corea del Sud, nello stabilimento della Shinjin Motors, una vecchia Casa automobilistica oggigiorno non più attiva, ma che in seguito si sarebbe fusa con un altro costruttore locale, dando vita alla SsangYong. I modelli derivati dalla Rekord D e prodotti in Corea del Sud presero il nome di Shinjin Record 1900 e Shinjin Record Royale. Con il marchio Chevrolet venne invece prodotta in Iran durante gli anni 70, mentre in Regno Unito la Rekord D venne prodotta con il nome di Vauxhall Victor FE.

                                               

Codice ATC D

Il codice ATC D dellapparato tegumentario è una sezione del sistema di classificazione Anatomico Terapeutico e Chimico, un sistema di codici alfanumerici sviluppato dallOMS per la classificazione dei farmaci e altri prodotti medici. Codici per uso veterinario codici ATC possono essere creati, attraverso una lettera Q posta di fronte al codice ATC umano: QD. Numeri nazionali della classificazione ATC possono includere codici aggiuntivi non presenti in questa lista, che segue la versione OMS. D Dermatologici D01 - Antifungini per uso dermatologico D02 - Emollienti e protettivi Crema idratante D03 - Preparati per il trattamento di ferite e ulcere D04 - Antipruriginosi, inclusi antistaminici, anestetici, ecc D05 - Antipsoriasi D06 - Antibiotici e chemioterapici per uso dermatologico D07 - Corticosteroidi, preparati dermatologici D08 - Antisettici e disinfettanti D09 - Medicazioni D10 - Preparazioni antiacne D11 - Altri preparati dermatologici ATCvet solo QD51 - prodotti per il trattamento di artigli e zoccoli

Heavy D
                                               

Heavy D

Dwight Errington Myers, meglio noto come Heavy D, è stato un cantante, rapper, attore e produttore discografico statunitense, nato in Giamaica. Ex leader del gruppo hip hop Heavy D & the Boyz, che includeva anche G-Whiz, "Trouble" T. Roy ed Eddie F ed ebbe successo negli anni novanta. Era soprannominato Heavy D a causa del peso, circa 113 kg.

Personaggi di Agents of S.H.I.E.L.D.
                                               

Personaggi di Agents of S.H.I.E.L.D.

Deke Shaw interpretato da Jeff Ward è un uomo del futuro dalla mente acuta capace di adattarsi a ogni situazione, si scoprirà essere il nipote di Fitz-Simmons. Ha una cotta per Daisy, cosa che per sbaglio riferisce a Piper e Mack sotto sedativi. Assumerà un ruolo più attivo nella sesta stagione.

S.H.I.E.L.D.
                                               

S.H.I.E.L.D.

Lo S.H.I.E.L.D. è unorganizzazione spionistica e antiterroristica immaginaria dei fumetti creata da Stan Lee e Jack Kirby, pubblicata dalla Marvel Comics. La sua prima apparizione avviene in Strange Tales n. 135. Agenzia di intelligence internazionale dedita al mantenimento della pace e degli equilibri mondiali nellUniverso Marvel, lo S.H.I.E.L.D. è incaricato principalmente di combattere il terrorismo, di investigare eventi paranormali o soprannaturali neutralizzandoli qualora rappresentino una minaccia alla sicurezza, nonché di coordinare e monitorare lattività superumana, dal momento che alcuni dei suoi agenti sono supereroi. Lacronimo originale, "Supreme Headquarters, International Espionage, Law-Enforcement Division", è stato cambiato prima in "Strategic Hazard Intervention, Espionage Logistics Directorate" e successivamente in "Strategic Homeland Intervention, Enforcement and Logistics Division", in concomitanza con lo sviluppo del Marvel Cinematic Universe.

Chicago P.D.
                                               

Chicago P.D.

Chicago P.D. è una serie televisiva statunitense creata da Dick Wolf, Derek Haas, Michael Brandt e Matt Olmstead per la NBC, trasmessa a partire dall8 gennaio 2014. La serie è lo spin-off della serie televisiva, sempre di Dick Wolf, Chicago Fire.

                                               

L.H.D.

Il titolo di Doctor of Humane Letters o Dottore in scienze umanistiche ; D.H.L. ; o L.H.D) è sempre conferito come una laurea honoris causa, solitamente a coloro che si sono distinti per settori diversi da quello della scienza, politica, letteratura o la religione, ai quali vengono rilasciati rispettivamente i titoli accademici di Doctor of Science, Doctor of Laws, Doctor of Letters, o Doctor of Divinity. Il titolo di Dottore in letteratura umanistica non deve essere confuso con i gradi accademici rilasciati sulla base di ricerche, come Doctor of Philosophy o Doctor of Theology, o conseguendo le lauree abilitanti allesercizio di una professione come Doctor of Medicine, Juris Doctor, Doctor of Ministry Dottore ministro del Culto, ecc.

Diana - La storia segreta di Lady D
                                               

Diana - La storia segreta di Lady D

Diana - La storia segreta di Lady D è un film del 2013 diretto da Oliver Hirschbiegel, basato sulla biografia di Kate Snell Diana: Her Last Love, pubblicata nel 2001, e con protagonista Naomi Watts nel ruolo di Lady Diana. Il film si concentra in particolare sugli ultimi due anni di vita della Principessa di Galles e su come, attraverso volontariato, lotte sociali e campagne umanitarie, abbia scoperto il significato della felicità e raggiunto il consolidamento della fama che lha fatta amare dal popolo britannico e da tutto il mondo.

Twitch gameplay
                                               

Twitch gameplay

Twitch gameplay is a type of video gameplay scenario that tests a players response time. Action games such as shooters, sports, multiplayer online battle arena, and fighting games often contain elements of twitch gameplay. For example, first-person shooters such as Counter-Strike as well as Call of Duty shooters require quick reaction times for the players to shoot enemies, and fighting games such as Street Fighter and Mortal Kombat require quick reaction times to attack or counter an opponent. Other video game genres may also involve twitch gameplay. For example, the puzzle video game Tetris gradually speeds up as the player makes progress. Twitch gameplay keeps players actively engaged with quick feedback to their actions, as opposed to turn-based gaming that involves waiting for the outcome of a chosen course of action. Twitch can be used to expand tactical options and play by testing the skill of the player in various areas usually reflexive responses and generally add difficulty relating to the intensity of "twitching" required. Fast chess, chess played with short time limits between moves, is an example of adding a twitch gameplay element to a turn-based game. Conversely, checkpoints and extra lives are common game mechanics in twitch gaming that attempt to reduce the penalty for errors in play, adding an element of turn-based gameplay. Traditionally, however, the term "twitch game" has been applied to simple arcade, console, and computer games that lack an element of strategy and are based solely upon a players reaction time.

Cooperative gameplay
                                               

Cooperative gameplay

Cooperative gameplay is a feature in games that allows players to work together as teammates, usually against one or more non-player character opponents. In the case of video games, commonly specific reference to multiple users on separate systems entering the game of a single host user. However, it may casually and less technical any play that involves working together rather than in opposition. It is distinct from other multiplayer modes, such as competitive multiplayer modes like player versus player or deathmatch. Playing simultaneously allows players to assist one another in many ways: passing weapons or items, healing, providing covering fire in a firefight, and performing cooperative maneuvers such as boosting a teammate up and over obstacles. In its most simple form, cooperative gameplay modifies the single player mode of a game, allowing additional players, and increasing the difficulty level to compensate for the additional players. More complex examples exist, however, with broader modifications to the story and gameplay. Some co-op games include a new ending when completed in co-op mode. This new ending is unlocked only when players work as a team to complete the game. For instance, Bubble Bobble features an ending that can only be accessed when two players survive co-op mode, as do some console beat em up games such as Double Dragon, Streets of Rage, and Die Hard Arcade. Co-op gaming doesnt typically refer sharing input devices or using multiple controllers connected to a single console, but may more casually infer it. Universally, co-op tends to imply gameplay over a network, with co-op players joining an existing game running on a game server via a local area networks or wide area networks. Due to the complexity of video game coding, co-op games rarely allow network players and local players to mix. Exceptions do exist, however, such as Mario Kart Wii or Call of Duty Black Ops, which allows two players from the same console to play with others online. Co-op gameplay has been gaining popularity in video games in recent years, as controller and networking technology has developed. On PCs and consoles, cooperative games have become increasingly common, and many genres of game - including shooter games, sports games, real-time strategy games, and massively multiplayer online games - include co-op modes. Co-op gaming can also exist in single player format, where the player works alongside their previous plays in order to complete an objective.

                                               

Nonlinear gameplay

A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each player may take on only some of the challenges possible, and the same challenges may be played in a different order. Conversely, a video game with linear gameplay will confront a player with a fixed sequence of challenges: every player faces every challenge and has to overcome them in the same order. A nonlinear game will allow greater player freedom than a linear game. For example, a nonlinear game may permit multiple sequences to finish the game, a choice between paths to victory, different types of victory, or optional side-quests and subplots. Some games feature both linear and nonlinear elements, and some games offer a sandbox mode that allows players to explore an open world game environment independently from the games main objectives, if any objectives are provided at all. A game that is significantly nonlinear is sometimes described as being open-ended or a sandbox, though that term is used incorrectly in those cases, and is characterized by there being no "right way" of playing the game. Whether intentional or not, a common consequence of open-ended gameplay is emergent gameplay.

Rugby league gameplay
                                               

Rugby league gameplay

Like most forms of modern football, rugby league football is played outdoors on a rectangular grass field with goals at each end that are to be attacked and defended by two opposing teams. The rules of rugby league have changed significantly over the decades since rugby football split into the league and union codes. This article details the modern form of the game and how it is generally played today, however rules do vary slightly between specific competitions.

Rugby union gameplay
                                               

Rugby union gameplay

Rugby union is a contact sport that consists of two teams of fifteen players. The objective is to obtain more points than the opposition through scoring tries or kicking goals over eighty minutes of playing time. The play is started with one team drop-kicking the ball from the halfway line towards the opposition. The rugby ball can be moved up the field by either carrying it or kicking it. However, when passing the ball it can only be thrown laterally or backward. The opposition can stop players moving up the field by tackling them. Only players carrying the ball can be tackled and once a tackle is completed the opposition can compete for the ball. Play continues until a try is scored, the ball crosses the side line or dead-ball line, or an infringement occurs. After a team scores points, the non-scoring team restarts the game at the halfway with a drop kick toward the opposition. The team with the most points at the end wins the game.

                                               

Micromanagement (gameplay)

Micromanagement in gaming is the handling of detailed gameplay elements by the player. It appears in a wide range of games and genres, including strategy video games, construction and management simulations, and pet-raising simulations. Micromanagement has been perceived in different ways by game designers and players for many years: some perceive it as a useful addition to games that adds options and technique to the gameplay, something that is necessary if the game is to support top-level competitions; some enjoy opportunities to use tactical skill in strategic games; others regard it as an unwelcome distraction from higher levels of strategic thinking and dislike having to do a lot of detailed work. Some developers attempt to minimize micromanagement in a games interface for this reason.

Turtling (gameplay)
                                               

Turtling (gameplay)

Turtling is a gameplay strategy that emphasizes heavy defense, with little or no offense. A player who turtles minimizes risk to themselves while baiting opponents to take risks in trying to overcome the defenses. In practice, games are often designed to punish turtling through various game mechanics. Consequently, while turtling strategies are usually simple enough for novices to learn and are effective as such, they are easily defeated by experienced players who understand the games methods to counter them. As a metaphor, turtling refers to the defensive posture of a turtle, which retracts its limbs into its hardened shell for protection against predators. A player who concentrates on defense is said to behave like a turtle, reluctant to leave the safety of its shell for fear of suffering a lethal attack.

Dungeons & Dragons gameplay
                                               

Dungeons & Dragons gameplay

In the Dungeons & Dragons role-playing game, game mechanics and die rolls determine much of what happens. These mechanics include: Hit points, how much punishment a character can take before falling unconscious or dying Armor class, how well-protected a character is against physical attack Feats, what special advantages a character has through natural aptitude or training Attack rolls and damage rolls, how effectively a character can score hits against, and inflict damage on, another character Saving throws, a characters defenses against nonphysical or area attacks Ability scores, the most basic statistics of a character, which influence all other statistics Skills, how competent a character is in various areas of expertise

Critical Gameplay
                                               

Critical Gameplay

Each of the following games was developed under rapid prototyping constraints, by a single developer, designer and artist for the Critical Gameplay exhibition. Each game was developed in a weekend and then tweaked over a week. As such the games are developed under a more independent development model. The games return to the romantic notion of a lone-developer making a game late into the night. The games listed are a subset of the Critical Gameplay collection which is an evolving collection of game notions. The games are aesthetically designed to mimic characteristics of the game mechanics within their historical context indicated by the date following. Each is designed to critique a specific gameplay mechanic from that year’s standards. Black/White 1985 You 1997 Bang! 1998 Match 2003 Wait 2005 Levity 1994 Simultaneity 1985 EveryDay Heroes: Home 1990 Healer 1996 Charity 1978 Stolen Kisses 2013 Big Huggin is an affection game 2011.

                                               

GestureWorks Gameplay

GestureWorks Gameplay was a utility created by Ideum using its GestureWorks technology to enable a variety of touch and gesture controls for games on Windows 8 devices. The software was discontinued as of June 7, 2016. The Gameplay utility was used to create and use touchscreen controllers for PC games running on Windows 8 without the need for an external controller or mouse and keyboard. Users could select from a wide variety of onscreen buttons and gesture controls that may be mapped to keyboard and mouse commands used within the game. Accelerometer support was also available for many devices. In addition to providing a control overlay on mobile devices, Gameplay was compatible with Android devices so that gamers could use their Android device with Bluetooth as a controller for their PC games. Gameplay controls were highly customizable and some aspects of the controls such as button size and location could even be adjusted during gameplay while the controller was in use. In addition to allowing users to create their own controllers, there was a library of pre-built controllers authored by Gestureworks Gameplay and members of the community, containing more than 250 virtual controllers. Gameplay was available through Steam software. GestureWorks Gameplay received favorable reviews from Penny Arcades Gabe Mike Krahulik, and Toms Hardware. The Behemoth games reviewed GestureWorks Gameplay as a good new way to make their popular Castle Crashers game tablet-friendly, and The Behemoth project manager Emil Ayoubkhan says GestureWorks Gameplay is "a perfect fit" for bringing their game to tablet PCs. The technology was also featured in a keynote speech at the Intel Developer Forum in 2013.

Free and no ads
no need to download or install

Pino - logical board game which is based on tactics and strategy. In general this is a remix of chess, checkers and corners. The game develops imagination, concentration, teaches how to solve tasks, plan their own actions and of course to think logically. It does not matter how much pieces you have, the main thing is how they are placement!

online intellectual game →